BLENDER 3D GAMEKIT ON MOBILE DEVICE
Showing posts with label
touch
.
Show all posts
Showing posts with label
touch
.
Show all posts
Wednesday, June 19, 2013
ios 3D game Test on Simulator
ios game 'switch' using Blender 3D 2.6 and gamekit game engine
build iOS iPhone ipad game using free Blender 3D and GameKit,
Just a little programming knowledge required.
Friday, September 28, 2012
Android openGL touch look testing on nexus 7
Blender 3D gamekit Android opengl touch look testing on nexus 7
using Lua Script to build game logic
below is the lua script used in video:
Sensitivity = 0.005
Invert = 1
Threshold=6
--OgreKit.DebugPrint(Sensitivity)
mouse=OgreKit.Mouse()
scene = OgreKit.getActiveScene()
play = scene:getObject("Player")
sensor=scene:getObject("senMouseLook")
mouse:capture()
--dPrintf("---xrel: " .. mouse.xrel)
--dPrintf("---yrel: " .. mouse.yrel)
if mouse.xrel+mouse.yrel>Threshold or mouse.xrel+mouse.yrel<-Threshold then
play:roll( -(mouse.xrel ) * Sensitivity * Invert,OgreKit.TS_LOCAL)
play:pitch( -(mouse.yrel) * Sensitivity * Invert,OgreKit.TS_LOCAL)
end
Home
Subscribe to:
Posts (Atom)